This ontology is distributed under a Creative Commons Attribution License - http://creativecommons.org/licenses/by/4.0
The Core Game Ontology (CGO) is an ontology for describing information about video games.
The Core Game Ontology (CGO) provides a light-weight vocabulary for describing video games. Video games can be seen as multi-faceted containging the following facets: visuals, audio, narrative, gameplay, game design and level design. Each facet can be regarded as an independent model and when each model are combined together, they form a game.
Visuals contain any visual output of a game, which range from photorealistic, to caricaturised, to abstract visuals. Audio includes background music such as a fully orchestrated soundtrack, sound effects, rewarding spimds and voice-acted dialogue. Narrative contains the interactive story of a game which makes up the game's plot. Game design contains all the game's mechanics that define the game's rules, which provide the structures and frames for play (for example winning and losing conditions) and actions available to the player. Level design includes the architecure of the spatial navigation of levels which determine how the player agent can progress from one point in the game to another. Gameplay consists of the players strategies whilst playing a game.
IRI: http://autosemanticgame.eu/ontologies/cgo#Audio
IRI: http://autosemanticgame.eu/ontologies/cgo#Game
Specifies a video game.
IRI: http://autosemanticgame.eu/ontologies/cgo#GameDesign
Game design contains all the game's mechanics that define the game's rules, which provide the structures and frames for play (for example winning and losing conditions) and actions available to the player.
IRI: http://autosemanticgame.eu/ontologies/cgo#Gameplay
Gameplay consists of the players strategies whilst playing a game.
IRI: http://autosemanticgame.eu/ontologies/cgo#LevelDesign
Level design includes the architecure of the spatial navigation of levels which determine how the player agent can progress from one point in the game to another.
IRI: http://autosemanticgame.eu/ontologies/cgo#Narrative
Narrative contains the interactive story of a game which makes up the game's plot.
IRI: http://autosemanticgame.eu/ontologies/cgo#Visuals
Visuals contain any visual output of a game, which range from photorealistic, to caricaturised, to abstract visuals.
IRI: http://autosemanticgame.eu/ontologies/cgo#hasAudio
Specifies the music and sound of a game.
IRI: http://autosemanticgame.eu/ontologies/cgo#hasGameDesign
Specifies the rules and mechanics of a game.
IRI: http://autosemanticgame.eu/ontologies/cgo#hasGameplay
Specifies the gameplay of a game.
IRI: http://autosemanticgame.eu/ontologies/cgo#hasLevelDesign
Specifies the levels of a game.
IRI: http://autosemanticgame.eu/ontologies/cgo#hasNarrative
Specifies the story and plot of a game.
IRI: http://autosemanticgame.eu/ontologies/cgo#hasVisuals
Specifies the visuals of a game.
IRI: http://autosemanticgame.eu/ontologies/cgo#
IRI: http://autosemanticgame.eu/ontologies/cgo#owensacco
This HTML document was obtained by processing the OWL ontology source code through LODE, Live OWL Documentation Environment, developed by Silvio Peroni.
Audio includes background music such as a fully orchestrated soundtrack, sound effects, rewarding spimds and voice-acted dialogue.