This ontology is distributed under a Creative Commons Attribution License - http://creativecommons.org/licenses/by/4.0
The Game Character Ontology (GCO) is an ontology for describing information about video game characters extracted from various sources such as fansites or even information extracted from games. This semantically-structured video game character information can be used to publish character information on the Web, and also within games used by game engines and mechanics.
The Game Character Ontology (GCO) provides a light-weight vocabulary for describing characters in video games. Characters are defined using the main class gco:Character and could either be playable or non-playable characters, defined by the gco:PlayableCharacter or gco:NonPlayableCharacter subclasses respectively. Playable characters are characters controlled by the player whereas non-playable characters are controlled by AI. In some games, characters could be playable at some point in the game and non-playable at other points in the same game since the user is assigned another character whilst following the game's narrative. For example, in Assassin's Creed III, players start off by playing as a playable-character named "Haytham Kenway" and during the game's story, the players take up the role and play with another playable character named "Connor Kenway". At that point onwards, the first character "Haytham Kenway" becomes a non-playable character and is controlled by AI. In this regard, characters can be defined as instances of both the gco:PlayableCharacter and/or gco:NonPlayableCharacter subclasses. Moreover, characters could be of any type, from human-like characters to any type of creature, defined by the class gco:Species. Furthermore, characters could be main protagonists or main antagonists in a game. Whether a character is a main protagonist or not is beyond the scope of this ontology since this is bound to a specific game rather than a character. Therefore, we model game characters irrespective of which game they are played or appeared in.
Although the ontology is designed based on action-adventure and role-playing video game characters such as characters in the Assassin's Creed series or The Elder Scrolls series, the ontology still can be used for defining characters in video games of other genre types (such as first-person shooter video games) since the ontology provides detailed classes and properties that can be used for modelling any type of game character.
IRI: http://autosemanticgame.eu/ontologies/gco#Ability
IRI: http://autosemanticgame.eu/ontologies/gco#Action
Defines an action which is carried out by a video game. Actions are in the form of RIF rules.
IRI: http://autosemanticgame.eu/ontologies/gco#Affiliation
IRI: http://autosemanticgame.eu/ontologies/gco#Alliance
IRI: http://autosemanticgame.eu/ontologies/gco#Ammunition
Defines an ammunition which a weapon can use.
IRI: http://autosemanticgame.eu/ontologies/gco#Appearance
Defines the physical appearance of a character.
IRI: http://autosemanticgame.eu/ontologies/gco#Armour
Defines a piece of armour which characters can use or wear to deflect any damage (i.e. minimise hit points) inflicted by opponents.
IRI: http://autosemanticgame.eu/ontologies/gco#Army
IRI: http://autosemanticgame.eu/ontologies/gco#Association
IRI: http://autosemanticgame.eu/ontologies/gco#Attachment
Defines an attachment which can be fixed onto a piece of equipment such as a weapon - for example a scope fixed onto a gun.
IRI: http://autosemanticgame.eu/ontologies/gco#Axis
IRI: http://autosemanticgame.eu/ontologies/gco#Band
IRI: http://autosemanticgame.eu/ontologies/gco#Battalion
IRI: http://autosemanticgame.eu/ontologies/gco#Bloc
IRI: http://autosemanticgame.eu/ontologies/gco#Body
IRI: http://autosemanticgame.eu/ontologies/gco#Branch
IRI: http://autosemanticgame.eu/ontologies/gco#Brigade
IRI: http://autosemanticgame.eu/ontologies/gco#Brotherhood
IRI: http://autosemanticgame.eu/ontologies/gco#Camp
IRI: http://autosemanticgame.eu/ontologies/gco#Campaign
IRI: http://autosemanticgame.eu/ontologies/gco#Cartel
IRI: http://autosemanticgame.eu/ontologies/gco#Cell
IRI: http://autosemanticgame.eu/ontologies/gco#Chamber
IRI: http://autosemanticgame.eu/ontologies/gco#Character
Any character within a video game. The character could be playable or non playable (NPC).
IRI: http://autosemanticgame.eu/ontologies/gco#CharacterClass
Defines a more specific classification of characters based on archetypes and/or careers.
IRI: http://autosemanticgame.eu/ontologies/gco#PhysicalBody
Defines the physical parts of a character's body.
IRI: http://autosemanticgame.eu/ontologies/gco#Child
Defines that a character is a child.
IRI: http://autosemanticgame.eu/ontologies/gco#Circle
IRI: http://autosemanticgame.eu/ontologies/gco#Clan
IRI: http://autosemanticgame.eu/ontologies/gco#Clique
IRI: http://autosemanticgame.eu/ontologies/gco#Club
IRI: http://autosemanticgame.eu/ontologies/gco#Coalition
IRI: http://autosemanticgame.eu/ontologies/gco#Company
IRI: http://autosemanticgame.eu/ontologies/gco#Confederation
IRI: http://autosemanticgame.eu/ontologies/gco#Congress
IRI: http://autosemanticgame.eu/ontologies/gco#Consortium
IRI: http://autosemanticgame.eu/ontologies/gco#Corps
IRI: http://autosemanticgame.eu/ontologies/gco#Council
IRI: http://autosemanticgame.eu/ontologies/gco#Crew
IRI: http://autosemanticgame.eu/ontologies/gco#Crusade
IRI: http://autosemanticgame.eu/ontologies/gco#Division
IRI: http://autosemanticgame.eu/ontologies/gco#Faction
IRI: http://autosemanticgame.eu/ontologies/gco#Family
IRI: http://autosemanticgame.eu/ontologies/gco#Federation
IRI: http://autosemanticgame.eu/ontologies/gco#Fellowship
IRI: http://autosemanticgame.eu/ontologies/gco#Female
Defines a character being a Female.
IRI: http://autosemanticgame.eu/ontologies/gco#Force
IRI: http://autosemanticgame.eu/ontologies/gco#Fraternity
IRI: http://autosemanticgame.eu/ontologies/cgo#Game
Specifies a video game. This class is defined in the Core Game Ontology (CGO)
IRI: http://autosemanticgame.eu/ontologies/gco#Gang
IRI: http://autosemanticgame.eu/ontologies/gco#Garment
A piece of garment a character can wear.
IRI: http://autosemanticgame.eu/ontologies/gco#Gender
Defines the gender of a character being either Male or Female.
IRI: http://autosemanticgame.eu/ontologies/gco#GrandChild
Defines that a character is a grand child.
IRI: http://autosemanticgame.eu/ontologies/gco#GrandParent
Defines that a character is a grand parent.
IRI: http://autosemanticgame.eu/ontologies/gco#Group
Defines various types of groups in which characters could be a part of.
IRI: http://autosemanticgame.eu/ontologies/gco#Guild
IRI: http://autosemanticgame.eu/ontologies/gco#Horde
IRI: http://autosemanticgame.eu/ontologies/gco#House
IRI: http://autosemanticgame.eu/ontologies/gco#Inventory
A set of items, such as health potions, which characters can use or carry.
IRI: http://autosemanticgame.eu/ontologies/gco#Item
Defines an inventory item such as a health potion.
IRI: http://autosemanticgame.eu/ontologies/gco#League
IRI: http://autosemanticgame.eu/ontologies/gco#Lobby
IRI: http://autosemanticgame.eu/ontologies/gco#Male
Defines a character being a Male.
IRI: http://autosemanticgame.eu/ontologies/gco#Mob
IRI: http://autosemanticgame.eu/ontologies/gco#Movement
IRI: http://autosemanticgame.eu/ontologies/gco#NonPlayableCharacter
Characters controlled by AI.
IRI: http://autosemanticgame.eu/ontologies/gco#Occupation
A profession that could be either either a fictional or modelled based on a real profession.
IRI: http://autosemanticgame.eu/ontologies/gco#Order
IRI: http://autosemanticgame.eu/ontologies/gco#Organisation
IRI: http://autosemanticgame.eu/ontologies/gco#Outfit
A piece of garment or a set of garments a character can wear.
IRI: http://autosemanticgame.eu/ontologies/gco#Pack
IRI: http://autosemanticgame.eu/ontologies/gco#Parent
Defines that a character is a parent.
IRI: http://autosemanticgame.eu/ontologies/gco#Partnership
IRI: http://autosemanticgame.eu/ontologies/gco#Party
IRI: http://autosemanticgame.eu/ontologies/gco#Personality
A character's characteristic pattern of thinking, feeling or behaviour.
IRI: http://autosemanticgame.eu/ontologies/gco#Place
A location that could either be a general ficitonal location, or a location in a game world, or a location modelled based on a real location in the real world.
IRI: http://autosemanticgame.eu/ontologies/gco#Platoon
IRI: http://autosemanticgame.eu/ontologies/gco#PlayableCharacter
Characters controlled by a player.
IRI: http://autosemanticgame.eu/ontologies/gco#Power
Unique actions that are activated by a player, which normally consist of super-natural actions, for example magic spells or sources of energy that power up armour.
IRI: http://autosemanticgame.eu/ontologies/gco#Race
Defines a narrower character classification than the species classification, for example a "Men" race or a "Women race
IRI: http://autosemanticgame.eu/ontologies/gco#Regiment
IRI: http://autosemanticgame.eu/ontologies/gco#Relationship
"Defines various types of relationships which characters have with other characters.
IRI: http://autosemanticgame.eu/ontologies/gco#Restriction
Defines a restriction of an action.
IRI: http://autosemanticgame.eu/ontologies/gco#Ring
IRI: http://autosemanticgame.eu/ontologies/gco#Role
Defines specific representations of roles that characters can change into.
IRI: http://autosemanticgame.eu/ontologies/gco#Sect
IRI: http://autosemanticgame.eu/ontologies/gco#Senate
IRI: http://autosemanticgame.eu/ontologies/gco#Sibling
Defines that a character is a sibling.
IRI: http://autosemanticgame.eu/ontologies/gco#Sisterhood
IRI: http://autosemanticgame.eu/ontologies/gco#Skill
Defines active actions (activated by a player) which characters can perform to complete a specific task in a game.
IRI: http://autosemanticgame.eu/ontologies/gco#Society
IRI: http://autosemanticgame.eu/ontologies/gco#Sorority
IRI: http://autosemanticgame.eu/ontologies/gco#Species
Defines fictional representations of generic character classifications for example the Human species or even fictional species such as Orc or Elf.
IRI: http://autosemanticgame.eu/ontologies/gco#Spouse
Defines that a character is a spouse.
IRI: http://autosemanticgame.eu/ontologies/gco#Squad
IRI: http://autosemanticgame.eu/ontologies/gco#Squadron
IRI: http://autosemanticgame.eu/ontologies/gco#Syndicate
IRI: http://autosemanticgame.eu/ontologies/gco#Team
IRI: http://autosemanticgame.eu/ontologies/gco#Tribe
IRI: http://autosemanticgame.eu/ontologies/gco#Troop
IRI: http://autosemanticgame.eu/ontologies/gco#Union
IRI: http://autosemanticgame.eu/ontologies/gco#Unit
IRI: http://autosemanticgame.eu/ontologies/gco#Weapon
Defines weapons which characters can use or carry.
IRI: http://autosemanticgame.eu/ontologies/gco#Wing
IRI: http://autosemanticgame.eu/ontologies/gco#acquaitanceOf
Defines that a character has met and knows slightly another character but they lack friendship.
IRI: http://autosemanticgame.eu/ontologies/gco#ancestorOf
Defines that a character is an ancestor of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#appearsIn
Specifies the game(s) in which the character appears.
IRI: http://autosemanticgame.eu/ontologies/gco#apprenticeTo
Defines that a character serves and learns from another character.
IRI: http://autosemanticgame.eu/ontologies/gco#birthPlace
Specifies a place of birth of a character.
IRI: http://autosemanticgame.eu/ontologies/gco#brotherOf
Defines that a character is the brother of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#closeFriendOf
Defines that two characters share a close friendship.
IRI: http://autosemanticgame.eu/ontologies/gco#collaboratesWith
Defines that two characters collaborate with each other to accomplish a common goal.
IRI: http://autosemanticgame.eu/ontologies/gco#colleagueOf
Defines that a character works with another character within a group but it does not mean that they work together to achieve a common goal.
IRI: http://autosemanticgame.eu/ontologies/gco#currentOccupation
Specifies the current professional occupation of a character.
IRI: http://autosemanticgame.eu/ontologies/gco#daughterOf
Defines that a character is the daughter of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#deathPlace
Specifies a place of death of a character.
IRI: http://autosemanticgame.eu/ontologies/gco#descendantOf
Defines that a character is a descendant of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#employedBy
Defines that a character is employed by another character.
IRI: http://autosemanticgame.eu/ontologies/gco#employerOf
Defines that a character is an employer of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#enemyOf
Defines that two characters are enemies of each other.
IRI: http://autosemanticgame.eu/ontologies/gco#engagedTo
Defines that two characters are engaged with each other.
IRI: http://autosemanticgame.eu/ontologies/gco#eyeColour
Specifies the colour of the character's eyes.
IRI: http://autosemanticgame.eu/ontologies/gco#facialHairColour
Specifies the colour of the character's facial hair.
IRI: http://autosemanticgame.eu/ontologies/gco#fatherOf
Defines that a character is the father of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#friendOf
Defines that a character is a friend of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#grandDaughterOf
Defines that a character is the grand daughter of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#grandFatherOf
Defines that a character is the grand father of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#grandMotherOf
Defines that a character is the grand mother of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#grandSonOf
Defines that a character is the grand son of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#hairColour
Specifies the colour of the character's hair.
IRI: http://autosemanticgame.eu/ontologies/gco#hasAbility
Specifies an ability of a character.
IRI: http://autosemanticgame.eu/ontologies/gco#hasAbilityAction
Defines a default action bound to an ability and when executed produces a result.
IRI: http://autosemanticgame.eu/ontologies/gco#hasAbilityRestriction
Defines a restriction on using an ability.
IRI: http://autosemanticgame.eu/ontologies/gco#hasAppearance
Defines the character's physical appearance.
IRI: http://autosemanticgame.eu/ontologies/gco#hasArmour
Specifies a piece of armour that a character can wear or use to protect himself/herself from any damage.
IRI: http://autosemanticgame.eu/ontologies/gco#hasArmourAction
Defines a default action bound to an armour.
IRI: http://autosemanticgame.eu/ontologies/gco#hasCharacterClass
Specifies a character's class which consist of archetypes or careers.
IRI: http://autosemanticgame.eu/ontologies/gco#hasCharacterClassAbility
Defines a default ability which a character classified by a particular character class can perform.
IRI: http://autosemanticgame.eu/ontologies/gco#hasCharacterClassPower
Defines a default power which a character classified by a particular character class can perform.
IRI: http://autosemanticgame.eu/ontologies/gco#hasCharacterClassSkill
Defines a default skill which a character classified by a particular character class can perform.
IRI: http://autosemanticgame.eu/ontologies/gco#hasGarmentAction
Defines a default action bound to a garment.
IRI: http://autosemanticgame.eu/ontologies/gco#hasGarmentColour
Defines the colour of the garment.
IRI: http://autosemanticgame.eu/ontologies/gco#hasGender
Specifies the character's gender which can be defined as either Male or Female.
IRI: http://autosemanticgame.eu/ontologies/gco#hasGroupLogo
Defines a symbolic image that symbolises a group, which could be a coat of arms, a seal, a flag etc.
IRI: http://autosemanticgame.eu/ontologies/gco#hasImage
Specifies digital images (for example JPEG, PNG, GIF bitmaps, SVG diagrams etc.) that depict a character.
IRI: http://autosemanticgame.eu/ontologies/gco#hasInventory
Specifies an item or set of items that a character can use.
IRI: http://autosemanticgame.eu/ontologies/gco#hasInventoryItem
Defines an item such as health potions which characters can use or carry.
IRI: http://autosemanticgame.eu/ontologies/gco#hasItemAction
Defines a default action bound to an item.
IRI: http://autosemanticgame.eu/ontologies/gco#hasLeader
Specifies who is a current leader of a group.
IRI: http://autosemanticgame.eu/ontologies/gco#hasMember
Specifies who is a current member of a group.
IRI: http://autosemanticgame.eu/ontologies/gco#hasOutfit
Specifies an outfit (consisting of a set of garments) a character can wear.
IRI: http://autosemanticgame.eu/ontologies/gco#hasOutfitGarment
Defines a piece of a garment which is part of a specific outfit.
IRI: http://autosemanticgame.eu/ontologies/gco#hasPastLeader
Specifies past leaders of a group.
IRI: http://autosemanticgame.eu/ontologies/gco#hasPastMember
Specifies past members of a group.
IRI: http://autosemanticgame.eu/ontologies/gco#hasPersonality
Specifies a character's characteristic pattern of thinking, feeling and/or behaviour.
IRI: http://autosemanticgame.eu/ontologies/gco#hasPhysicalBody
Specifies a character's physical body consisting of various physical body parts.
IRI: http://autosemanticgame.eu/ontologies/gco#hasPower
Specifies a character's power.
IRI: http://autosemanticgame.eu/ontologies/gco#hasPowerAction
Defines a default action bound to a power that when executed produces a result.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRace
Specifies a character's race.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRaceAbility
Defines a default ability that a character classified by a particular race can perform.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRacePower
Defines a default power that a character classified by a particular race can perform.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRaceSkill
Defines a default skill that a character classified by a particular race can perform.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRelationship
Specifies a relationship amongst characters.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRole
Specifies a character's role.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRoleAbility
Defines that a character can only use a particular ability when the character is in a particular role.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRoleArmour
Defines that a character can only use a particular ability when the character is in a particular role.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRoleInGroup
Defines a character's role in a group.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRoleInventory
Defines that a character can only use a particular inventory when the character is in a particular role.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRoleOutfit
Defines an outfit assigned to a role.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRolePower
Defines that a character can only use a particular power when the character is in a particular role.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRoleSkill
Defines that a character can only use a particular skill when the character is in a particular role.
IRI: http://autosemanticgame.eu/ontologies/gco#hasRoleWeapon
Defines that a character can only use a particular weapon when the character is in a particular role.
IRI: http://autosemanticgame.eu/ontologies/gco#hasSkill
Specifies a character's skill.
IRI: http://autosemanticgame.eu/ontologies/gco#hasSkillAction
Defines a default action bound to a skill that when executed produces a result.
IRI: http://autosemanticgame.eu/ontologies/gco#hasSpecies
Specifies the character's species.
IRI: http://autosemanticgame.eu/ontologies/gco#hasSpeciesAbility
Defines a default ability that a character classified by a particular species can perform.
IRI: http://autosemanticgame.eu/ontologies/gco#hasSpeciesPower
Defines a default power that a character classified by a particular species can perform.
IRI: http://autosemanticgame.eu/ontologies/gco#hasSpeciesSkill
Defines a default skill that a character classified by a particular species can perform.
IRI: http://autosemanticgame.eu/ontologies/gco#hasWeapon
Specifies a weapon that a character can use.
IRI: http://autosemanticgame.eu/ontologies/gco#hasWeaponAction
Defines a default action bound to a weapon.
IRI: http://autosemanticgame.eu/ontologies/gco#hasWeaponAmmunition
Defines the ammunition used by a weapon.
IRI: http://autosemanticgame.eu/ontologies/gco#hasWeaponAttachment
Defines an attachment that can be fixed onto a weapon.
IRI: http://autosemanticgame.eu/ontologies/gco#husbandOf
Defines that a character is the husband of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#influencedNegativelyBy
Defines that a character is negatively influenced by another character.
IRI: http://autosemanticgame.eu/ontologies/gco#influencedPositivelyBy
Defines that a character is positively influenced by another character.
IRI: http://autosemanticgame.eu/ontologies/gco#isChild
Defines that a character is a child of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#isGrandChild
Defines that a character is a grand child of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#isGrandParent
Defines that a character is a grand parent of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#isParent
Defines that a character is a parent of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#isSibling
Defines that a character is a sibling of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#isSpouse
Defines that a character is a spouse of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#knowsOf
Defines that a character knows of another character but does not necessarily mean that they have met or have any other type of friendship.
IRI: http://autosemanticgame.eu/ontologies/gco#leaderOf
Specifies that a character is a current leader of a particular group.
IRI: http://autosemanticgame.eu/ontologies/gco#livedIn
Specifies past place(s) where a character lived.
IRI: http://autosemanticgame.eu/ontologies/gco#livesIn
Specifies the current place where a character lives.
IRI: http://autosemanticgame.eu/ontologies/gco#livesWith
Defines that a character lives with another character but does not necessarily mean that they are married, or are partners or have any other type of friendship.
IRI: http://autosemanticgame.eu/ontologies/gco#memberOf
Specifies that a character is a current member of a particular group.
IRI: http://autosemanticgame.eu/ontologies/gco#mentorOf
Defines that a character is a mentor of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#motherOf
Defines that a character is the mother of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#neighbourOf
Defines that a character lives near another character.
IRI: http://autosemanticgame.eu/ontologies/gco#onlineArticle
Specifies a reference to an on-line article describing a character, for example an article from fansites such as Fandom.
IRI: http://autosemanticgame.eu/ontologies/gco#overGarmentOf
Defines that a garment is over another piece of garment.
IRI: http://autosemanticgame.eu/ontologies/gco#partOfBody
Defines the part of the body where the garment is worn.
IRI: http://autosemanticgame.eu/ontologies/gco#partnerOf
Defines that two characters share an intimate relationship but who are not married to each other.
IRI: http://autosemanticgame.eu/ontologies/gco#pastLeaderOf
Specifies that a character is a past leader of a particular group.
IRI: http://autosemanticgame.eu/ontologies/gco#pastMemberOf
Specifies that a character is a past member of a particular group.
IRI: http://autosemanticgame.eu/ontologies/gco#pastOccupation
Specifies past professional occupation(s) held by a character.
IRI: http://autosemanticgame.eu/ontologies/gco#petOf
Defines that a character is a pet of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#raceOf
Specifies that a particular race falls under a particular species. For example the Men race falls under the Human species. All the properties of the defined species linked to a race are automatically propagated to all the characters classified under that particular race.
IRI: http://autosemanticgame.eu/ontologies/gco#sisterOf
Defines that a character is the sister of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#skinColour
Specifies a skin colour tone using the RGB colour model.
IRI: http://autosemanticgame.eu/ontologies/gco#slaveOf
Defines that a character is a slave of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#slaveOwnerOf
Defines that a character is the owner of another character who is a slave.
IRI: http://autosemanticgame.eu/ontologies/gco#sonOf
Defines that a character is the son of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#underGarmentOf
Defines that a garment is underneath another piece of garment.
IRI: http://autosemanticgame.eu/ontologies/gco#voicedBy
Specifies the voice actor who represents the character's voice, and the attribute xml:lang could be used to define the language.
IRI: http://autosemanticgame.eu/ontologies/gco#wifeOf
Defines that a character is the wife of another character.
IRI: http://autosemanticgame.eu/ontologies/gco#age
A character's age value.
Note: This value indicates that the character does not age during a game, and the whole game is set during the year of the character's age. %The age can be calculated if the character's birth date or birth year is known -- see gco:birthDate or gco:birthYear respectively.
IRI: http://autosemanticgame.eu/ontologies/gco#armourWearable
Defines a boolean whether an armour can be wearable or not.
IRI: http://autosemanticgame.eu/ontologies/gco#birthDate
Specifies the character's birth date value as an xsd:date in the format YYYY-MM-DD. This value, together with a game's date at any point in a game, could be used to calculate the character's age.
IRI: http://autosemanticgame.eu/ontologies/gco#birthYear
Specifies a character's year of birth value. In some instances, the birth date value is unknown but only the birth year is provided. This value could also be used to calculate the character's age during a game by calculating the difference between a game's year value at any point in the game and the gco:birthYear value.
IRI: http://autosemanticgame.eu/ontologies/gco#deathDate
Specifies a character's death date value as an xsd:date in the format YYYY-MM-DD.
IRI: http://autosemanticgame.eu/ontologies/gco#deathYear
Specifies a character's year of death value. In some instances, the death date value is unknown and only the death year is provided.
IRI: http://autosemanticgame.eu/ontologies/gco#defaultAbilityHitPoints
Defines (initial) default ability hit points value. This value could be added (or subtracted) with upgrade values accordingly during a game, for example caused by an increase in experience or when the character levels up etc. The upgrade value of the ability hit points is determined by the game play rules which is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#defaultArmourDeflectPoints
Defines (initial) default armour deflect points value. This value could be added (or subtracted) with upgrade values accordingly during a game, for example caused by a purchased armour upgrade. The upgrade value of the armour deflect points is determined by the game play rules which is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#defaultArmourHitPoints
Defines (initial) default armour hit points value. This value could be added (or subtracted) with upgrade values accordingly during a game, for example caused by a purchased armour upgrade. The upgrade value of the armour hit points is determined by the game play rules which is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#defaultGarmentDeflectPoints
Defines (initial) default garment deflect points value. This value could be added (or subtracted) with upgrade values accordingly during a game, for example caused by a purchased garment upgrade or when the character levels up etc. The upgrade value of the garment deflect points is determined by the game play rules which is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#defaultGarmentHitPoints
Defines (initial) default garment hit points value. This value could be added (or subtracted) with upgrade values accordingly during a game, for example caused by a purchased garment upgrade or when the character levels up etc. The upgrade value of the garment hit points is determined by the game play rules which is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#defaultItemPoints
Defines (initial) default item points value. This value could be added (or subtracted) with upgrade values accordingly during a game, for example caused by a purchased item upgrade or a discovered item upgrade etc. The upgrade value of the item points is determined by the game play rules which is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#defaultPowerHitPoints
Defines (initial) default power hit points value. This value could be added (or subtracted) with upgrade values accordingly during a game, for example caused by an increase in experience or when the character levels up etc. The upgrade value of the power hit points is determined by the game play rules which is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#defaultSkillHitPoints
Defines (initial) default skill hit points value. This value could be added (or subtracted) with upgrade values accordingly during a game, for example caused by an increase in experience or when the character levels up etc. The upgrade value of the skill hit points is determined by the game play rules which is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#defaultWeaponHitPoints
Defines (initial) default weapon hit points value. This value could be added (or subtracted) with upgrade values accordingly during a game, for example caused by a purchased weapon upgrade or when the character levels up etc. The upgrade value of the weapon hit points is determined by the game play rules which is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#doubleHandedWeapon
Defines whether a weapon is double handed. A weapon cannot be both single-handed or double-handed and a character can only use one-double-handed weapon at a time (if the character has two hands). This normally requires that a character has a double-handed skill which enables the character to yield a double-handed weapon, but this restriction should be defined in the game play rules of a game and therefore this is beyond the scope of this ontology.
IRI: http://autosemanticgame.eu/ontologies/gco#height
A character's height value.
IRI: http://www.w3.org/2000/01/rdf-schema#label
IRI: http://autosemanticgame.eu/ontologies/gco#name
A character's full name.
IRI: http://autosemanticgame.eu/ontologies/gco#nickname
A character's nickname.
IRI: http://autosemanticgame.eu/ontologies/gco#singleHandedWeapon
Defines whether a weapon is single handed. A weapon cannot be both single-handed or double-handed but a character could have two single-handed weapons in separate hands.
IRI: http://autosemanticgame.eu/ontologies/gco#weight
A character's weight value.
IRI: http://autosemanticgame.eu/ontologies/gco#
IRI: http://autosemanticgame.eu/ontologies/gco#owensacco
This HTML document was obtained by processing the OWL ontology source code through LODE, Live OWL Documentation Environment, developed by Silvio Peroni.
Passive actions that are applied automatically and are not activated by a player.